AI Insights · Timothy · April 2022
Top 5 Educational Games on Android in Saudi Arabia, Q1 2022
Discover the performance metrics of the top 5 educational games on the Android platform in Saudi Arabia for Q1 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top educational games on the Android platform in Saudi Arabia showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the top five apps:
Yasa Pets Hospital saw a fluctuating trend in weekly downloads, starting at approximately 12.9K at the end of December and peaking at 22.8K in early February. By the end of March, downloads had dropped to around 10.6K. The game's weekly active users mirrored this trend, rising from 38.4K at the beginning of January to a high of 63.2K in early February, before settling at 55.4K by the end of the quarter.
Toca Boca World experienced a steady decline in weekly downloads, starting at 25.7K in late December and ending the quarter at approximately 13.5K. Revenue also saw a downward trend, with a notable peak of $8.6K in the last week of December, dropping to $2.6K by the end of March. Weekly active users followed a similar pattern, beginning at 155.5K and decreasing to 125.4K over the quarter.
Vlad & Niki Supermarket game maintained a relatively stable number of weekly downloads throughout the quarter, starting at 23.4K and ending at 8.3K. The app’s revenue was minimal, with occasional small peaks, such as $13 in late February. Active users showed a gradual decline from 36.4K at the end of December to 17.8K by the end of March.
Baby Panda's Supermarket saw a varied trend in weekly downloads, peaking at 17.2K in mid-January before fluctuating and ending the quarter at 9.8K. The app's revenue was negligible throughout the period. Weekly active users showed some variability, starting at 26.9K and reaching a high of 50.5K in mid-January, before settling at 34.8K by the end of March.
Toca Boca Jr showed an upward trend in weekly downloads early in the quarter, peaking at 13.9K in mid-February, before stabilizing around 8.7K by the end of March. Active users followed a similar pattern, increasing from 64.2K at the end of December to a high of 75.1K in mid-February, before declining to 58.9K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the educational games market in Saudi Arabia. For more detailed analytics, visit Sensor Tower.